(You find the “Sign up now” button at the bottom of the www.hololens.com page)
No words needed…. Just a few links!
Isn’t this cool?
via Introducing the Universal Windows Platform Bridges
Getting started with Windows is easier than you think. Whether you’re currently building for the web, other mobile platforms, or building a traditional Windows application, we want to help you bring your experience to the Windows platform.
The Universal Windows Platform is a single app platform that is available across all Windows device families, enabling you to reach a new user base and open up new revenue opportunities. From PCs to tablets, phones, HoloLens, Surface Hub, and soon to include Xbox and Raspberry Pi – you can reach all these devices and look great on them all using one store and one codebase.
Following the launch of Windows 10, we are also releasing four Universal Windows Platform Bridge toolkits that enable you to quickly bring your existing code base to the Universal Windows Platform and add capabilities such as live tiles, active notifications, and Windows Store in-app purchases. Each toolkit provides you with tools and run-time technologies that are tailored for your codebase.
For existing Android™ developers, ”Project Astoria” will enable you to build apps using Android code to target Windows 10 phones without having to leave your Android IDE.
In addition to extending the IDE, ”Project Astoria” will include a Windows phone emulator and interop capabilities that help your app (including UI and services) to run and look great on the Windows platform.
More information about ”Project Astoria” will be made available in Summer 2015, but in the meantime we are offering an invite-only preview for those interested in giving early feedback.
For existing iOS® developers, ”Project Islandwood” will enable you to build a universal Windows app from within Visual Studio 2015 using your existing Objective-C® code.
You will be able to import your Xcode® project into Visual Studio, tailor the app experience to run on each Windows device family, and extend your iOS code to take advantage of Universal Windows Platform capabilities.
More information about ”Project Islandwood” will be made available in Summer 2015, but in the meantime we are offering an invite-only preview for those interested in giving early feedback.
Would you like a preview of the developer tools for Windows 10? If you’ve signed up for the Windows Insiders program, get early access and a head start on developing for Windows 10. Plus, you can offer your feedback to help us shape it!
Join experts Jerry Nixon and Andy Wigley as they introduce the Windows 10 developer platform, give guidance on developing Windows universal and web apps, and take a look at some of the interesting new features for developers in Windows 10.
More information under: Windows 10 developer tooling preview now available to Windows Insiders
Microsoft Virtual Academy Sessions (Videos + Slides) as per Modules below, available here:
01 | Getting Started
02 | Start Simple: Hello World
03 | Migrating 8.1 Apps to Windows 10
04 | Extension SDKs
05 | SplitView Control
06 | Maps
07 | Pen & Ink
08 | RelativePanel Control
09 | Adaptive Triggers
10 | App-to-App Communication
11 | New XAML Controls and XAML Transform 3D
12 | App Services
13 | Action Center
14 | Evolving the Web Platform
Nice article –
In this article, I’ll share information that will help you get up to speed on the new universal Windows app capabilities found in Visual Studio 2013, including templates, languages, APIs, compilers, different approaches for code sharing, and considerations when updating platform-specific apps to universal Windows apps.
via Universal Windows Apps – Reuse Code Assets with Universal Windows Apps.
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