Scaling to different screens – Building Windows 8 #windows8

There’s a ton of innovation in the world of displays—from pixel density,
to aspect ratio, to core technologies. Windows 8 is designed to grow and improve
as the display ecosystem grows and improves. Our goal is to support the broadest
range of display technologies so PC makers can build PCs or you can use external
displays that provide the best experience for your needs. To do this, we
architected the WinRT to provide the platform necessary to support this
diversity. This is a complex post that looks at the details and nuances around
supporting many permutations of physical screen dimensions, pixel densities, and
resolutions. There’s a lot more to this than “my 27” monitor,” as you can see in
this post authored by David Washington, a senior program manager on
our User Experience team

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